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Monday, December 26, 2011

Carcassonne Game for Nokia N8 & Symbian Belle

exozet games have a smart idea to made game with old sytle. With strategy type, this build people to think how to have great invasion. So, you can always expansions your areas. I think Carcassonne Game is simple but very fun. So, Enjoy it from Nokia N8/C7/E7 or Belle!

The award-winning tile-based board game by Klaus-J ürgen Wrede is now available for your mobile phone! With the official expansion " The River II " and 12 challenges, this game never gets old. Just a few years after its release, Carcassonne became a modern classic and a must-play!



Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and Rio Grande Games in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC and console versions. The game's wooden follower pieces, colloquially called "meeples," have become a symbol of European board gaming.

The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities.
A part of a game board after several turns.

After placing each new tile, the placing player may opt to station a follower piece on a feature of that newly-placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become "shared" by the subsequent placement of tiles connecting them. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile.

The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.

During the players' turns, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when they are completed (i.e. contain no unfinished edges from which they may be expanded), and cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most followers in a feature. If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; cloisters score for neighboring tiles; and fields score based on the number of abutting completed cities.

Once a feature is scored, all of the followers in that feature are returned to their owners.

Download Carcassonne Game for Nokia N8 & Symbian Belle from Store with price $0.99

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